Description
Offers a sample for a singleplayer lobby.
Features
Allow the local player to manage adding/removing NPC factions, assigning their NPC types (difficulty), faction type and colors, pick a target map with a series of configurations such the defeat condition or game goal and the game’s speed modifier then the target map will be loaded alongside the specified factions in the lobby slots.
Installation
- Find it in the Core installation of the RTS Engine or add the module to your assets, download it and import it into your project.
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