Agents Navigation Module

Agents Navigation is an alternative to A Star navigation and unity’s default movement system with it becoming deterministic ( soon I hope) will make it better for network play. It also has local avoidance built in to it which Unity’s movement system doesn’t, Agents Navigation has been mentioned a few times in the channel, and… Continue reading Agents Navigation Module

Ability to set UnitMovement speed

There should be a way to dynamically change the speed at which a unit moves during runtime. It makes it possible to apply affects to units, such as giving them speed boosts with buffs and slow them down with debuffs.

Add a UI to track Units owned

I think this engine needs a way to track units. Currently, there is no way to know how many units I have. It would be nice to have a units info UI where you can see how much of each unit you have.

Add a full screen map

A full-screen map would be nice to have. The UI map can be more vicinity and a full map would show the whole map.

Additional Camera Options

-Option to have middle mouse button pan in a circular path around the center of the view as an alternative to the current option that pivots the camera. (References: BFME I/II, C&C Generals, C&C 3) -Option to zoom to/from middle of view as opposed to raising and lowering the camera completely vertically as if it… Continue reading Additional Camera Options

Freestyle Camera System

The ability to have the camera be more of a freestyle system and allow for multiple options other than just a straight top-down view. example: https://gyazo.com/bfd93441dd9e6f4e65fb58fe9b1030f2

ai and engagement behaviours

having multiple buttons that the user can click in game to change behaviours stand ground- units engage but dont move hold fire- units dont fire stop/cancel- units stop whatever they are doing can also cancel anything being built etc more advanced possibilities patrol- users set a route and the unit/units follow it repetdly (some games… Continue reading ai and engagement behaviours