Fully Localizable

all text drawn from prefabs so full localization can be realized without rewriting scripts

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Cancel build, kill unit

button to cancel builds and kill units to adjust population

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Upgraded Wizards

The “Create New unit”, “Create New Building” and “Create New Resource” wizards should have a prefab field and generate a new unit with the selected prefab and also be full working with

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Turn Based Strategy Module

Add all the features required to make a turn based strategy game like Civilization.

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Tower Defense Module

Add all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.

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Colony Simulation Module

A set of features that allows to create a colony simulator through the RTS Engine: – Advanced resource collection options that allow for fishing, hunting, farming and more. – Micro-handling of units,

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Advanced Formations Module

– Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.

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Unit Squads Module

A module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit

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Advanced Building Placement Module

– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based

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Tech Tree Module

A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component

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