Debugging Tools

The debugging tools would include the following:

– EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress on the targets, stopping progress, removing targets. The goal here is to have a log of all the decisions the unit is taking so that if something unexpected occurs, you know exactly what the entity is doing.

If you have other ideas for debugging tools, please comment them here!

  • Author : OussamaBouanani

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