A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached ... Read more...
A module that allows you to create scenarios where each scenario has the following properties:
- A scenario can be assigned to a map scene and launched by a map scene.
- A scenario has a series of... Read more...
A set of features that allows to create a colony simulator through the RTS Engine:
- Advanced resource collection options that allow for fishing, hunting, farming and more.
- Micro-handling of units... Read more...
A module that allows to control a group of units as a single squad with following features:
- Launch movement and attack commands on a whole unit squad.
- Handle individual unit and squad health.
-... Read more...
-Units can now cast abilities that deal damage. Similar to "cast Blizzard" in WarCraft 3.
-Units can summon other units. Similar to "summon water elemental" in WarCraft 3. (Unit has timed life and wi... Read more...
For multiple attack components I would like it if a unit could have multiple of its attack components active at the same time. For example I have a tank unit, and I want it to be able to fire its main... Read more...
I think a replay module that allows to watch replays would be a nice addition to the store. Some features I would like to see:
-Changing replay speed
-Resume gameplay from replay (this would be grea... Read more...
having multiple buttons that the user can click in game to change behaviours
stand ground- units engage but dont move
hold fire- units dont fire
stop/cancel- units stop whatever they are doing c... Read more...
Hmm, I am unaware of the technical details of the engine, but just as I played the demo game, I felt like there is a need for statistics module or a feature. I am guessing this would be tightly relate... Read more...
Add all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.
The "Create New unit", "Create New Building" and "Create New Resource" wizards should have a prefab field and generate a new unit with the selected prefab and also be full working with demo settings.
The debugging tools would include the following:
- EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starti... Read more...
Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters.
The type of strategy games where the player has a base, made of buildings, and is ... Read more...
-Option to have middle mouse button pan in a circular path around the center of the view as an alternative to the current option that pivots the camera. (References: BFME I/II, C&C Generals, C&... Read more...
I think this engine needs a way to track units. Currently, there is no way to know how many units I have. It would be nice to have a units info UI where you can see how much of each unit you have.
The ability to have the camera be more of a freestyle system and allow for multiple options other than just a straight top-down view.
example:
https://gyazo.com/bfd93441dd9e6f4e65fb58fe9b1030f2
There should be a way to dynamically change the speed at which a unit moves during runtime. It makes it possible to apply affects to units, such as giving them speed boosts with buffs and slow them do... Read more...
Agents Navigation is an alternative to A Star navigation and unity's default movement system with it becoming deterministic ( soon I hope) will make it better for network play.
It also has local avoi... Read more...