Debugging Tools
The debugging tools would include the following: – EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress
Continue readingThe debugging tools would include the following: – EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress
Continue readingAdd all the features required to make a turn based strategy game like Civilization.
Continue readingAdd all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.
Continue readingA set of features that allows to create a colony simulator through the RTS Engine: – Advanced resource collection options that allow for fishing, hunting, farming and more. – Micro-handling of units,
Continue reading– Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.
Continue readingA module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit
Continue reading– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based
Continue readingA module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component
Continue readingAdds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of
Continue readingAdd touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The
Continue reading