Debugging Tools

The debugging tools would include the following: – EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress

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Turn Based Strategy Module

Add all the features required to make a turn based strategy game like Civilization.

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Tower Defense Module

Add all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.

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Colony Simulation Module

A set of features that allows to create a colony simulator through the RTS Engine: – Advanced resource collection options that allow for fishing, hunting, farming and more. – Micro-handling of units,

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Advanced Formations Module

– Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.

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Unit Squads Module

A module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit

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Advanced Building Placement Module

– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based

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Tech Tree Module

A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component

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Strategy Battle Module

Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of

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Mobile Controls Module

Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The

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