Description
Includes components that track a NPC faction’s progress then determines its behavior and its goals within a game, allowing you to predict the behavior using a set of inspector fields. The NPC behavior is eventually not an advanced one but a good starting point for your NPC factions.
Features
- Manages and regulates the creation of NPC faction units and buildings according to some configurations regarding the amount and ratio among population.
- Manages all tasks that a regular faction must do including: building placement, building construction, resource collection, expanding territory, attacking enemy factions, defending from attacks, launching upgrades and more.
Installation
- Find it in the Core installation of the RTS Engine or add the module to your assets, download it and import it into your project.
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