Agents Navigation is an alternative to A Star navigation and unity’s default movement system with it becoming deterministic ( soon I hope) will make it better for network play. It also has local avoidance built in to it which Unity’s movement system doesn’t, Agents Navigation has been mentioned a few times in the channel, and… Continue reading Agents Navigation Module
Board: RTS Engine Feature Requests
Netcode for gameobjects
alternative options for multiplayer, especially ones that handle nat better
Ability to set UnitMovement speed
There should be a way to dynamically change the speed at which a unit moves during runtime. It makes it possible to apply affects to units, such as giving them speed boosts with buffs and slow them down with debuffs.
Add a UI to track Units owned
I think this engine needs a way to track units. Currently, there is no way to know how many units I have. It would be nice to have a units info UI where you can see how much of each unit you have.
Add a full screen map
A full-screen map would be nice to have. The UI map can be more vicinity and a full map would show the whole map.
Ability to choose 1v1/2v2/4v4 multiplayer lobby
It would be nice if we could play in a 1v1/2v2/4v4 multiplayer lobby.
Additional Camera Options
-Option to have middle mouse button pan in a circular path around the center of the view as an alternative to the current option that pivots the camera. (References: BFME I/II, C&C Generals, C&C 3) -Option to zoom to/from middle of view as opposed to raising and lowering the camera completely vertically as if it… Continue reading Additional Camera Options
Freestyle Camera System
The ability to have the camera be more of a freestyle system and allow for multiple options other than just a straight top-down view. example: https://gyazo.com/bfd93441dd9e6f4e65fb58fe9b1030f2
Game and player statistics module
Hmm, I am unaware of the technical details of the engine, but just as I played the demo game, I felt like there is a need for statistics module or a feature. I am guessing this would be tightly related to the replay module. I guess knowing how many units of certain type were built… Continue reading Game and player statistics module
ai and engagement behaviours
having multiple buttons that the user can click in game to change behaviours stand ground- units engage but dont move hold fire- units dont fire stop/cancel- units stop whatever they are doing can also cancel anything being built etc more advanced possibilities patrol- users set a route and the unit/units follow it repetdly (some games… Continue reading ai and engagement behaviours
