Debugging Tools

The debugging tools would include the following: – EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress

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Unit Abilities/Hero Units

-Units can now cast abilities that deal damage. Similar to “cast Blizzard” in WarCraft 3. -Units can summon other units. Similar to “summon water elemental” in WarCraft 3. (Unit has timed life

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Procedural Generation

some sort of randomization for resources, tree clusters, treasure and guardians etc.

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Fully Localizable

all text drawn from prefabs so full localization can be realized without rewriting scripts

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Cancel build, kill unit

button to cancel builds and kill units to adjust population

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Upgraded Wizards

The “Create New unit”, “Create New Building” and “Create New Resource” wizards should have a prefab field and generate a new unit with the selected prefab and also be full working with

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Turn Based Strategy Module

Add all the features required to make a turn based strategy game like Civilization.

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Tower Defense Module

Add all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.

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Colony Simulation Module

A set of features that allows to create a colony simulator through the RTS Engine: – Advanced resource collection options that allow for fishing, hunting, farming and more. – Micro-handling of units,

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Advanced Formations Module

– Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.

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