Agents Navigation Module

Agents Navigation is an alternative to A Star navigation and unity’s default movement system with it becoming deterministic ( soon I hope) will make it better for network play. It also has

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Netcode for gameobjects
  • By steve
  • December 14, 2022
  • No Comments

alternative options for multiplayer, especially ones that handle nat better

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Ability to set UnitMovement speed

There should be a way to dynamically change the speed at which a unit moves during runtime. It makes it possible to apply affects to units, such as giving them speed boosts

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Add a UI to track Units owned

I think this engine needs a way to track units. Currently, there is no way to know how many units I have. It would be nice to have a units info UI

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Add a full screen map

A full-screen map would be nice to have. The UI map can be more vicinity and a full map would show the whole map.

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Ability to choose 1v1/2v2/4v4 multiplayer lobby

It would be nice if we could play in a 1v1/2v2/4v4 multiplayer lobby.

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Additional Camera Options

-Option to have middle mouse button pan in a circular path around the center of the view as an alternative to the current option that pivots the camera. (References: BFME I/II, C&C

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Freestyle Camera System

The ability to have the camera be more of a freestyle system and allow for multiple options other than just a straight top-down view. example: https://gyazo.com/bfd93441dd9e6f4e65fb58fe9b1030f2

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Game and player statistics module

Hmm, I am unaware of the technical details of the engine, but just as I played the demo game, I felt like there is a need for statistics module or a feature.

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ai and engagement behaviours

having multiple buttons that the user can click in game to change behaviours stand ground- units engage but dont move hold fire- units dont fire stop/cancel- units stop whatever they are doing

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