Unit Squads Module

A module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit

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Advanced Building Placement Module

– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based

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Tech Tree Module

A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component

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Strategy Battle Module

Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of

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Mobile Controls Module

Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The

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Missions System Module

A module that allows you to create scenarios where each scenario has the following properties: – A scenario can be assigned to a map scene and launched by a map scene. –

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Photon multiplayer

Hello, This kit would also need photon support, similar to how mirror is done for multiplayer. Thanks.

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Mobile controller

Mobile controls for select & move units + camera.

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Improved resource collecting

Currently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you

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Northguard ressource system

ressource based on timing

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