Strategy Battle Module

Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of

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Mobile Controls Module

Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The

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Missions System Module

A module that allows you to create scenarios where each scenario has the following properties: – A scenario can be assigned to a map scene and launched by a map scene. –

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Photon multiplayer

Hello, This kit would also need photon support, similar to how mirror is done for multiplayer. Thanks.

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Mobile controller

Mobile controls for select & move units + camera.

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Improved resource collecting

Currently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you

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Northguard ressource system

ressource based on timing

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Multiple attack components active at once and target priority

For multiple attack components I would like it if a unit could have multiple of its attack components active at the same time. For example I have a tank unit, and I

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Replay Module

I think a replay module that allows to watch replays would be a nice addition to the store. Some features I would like to see: -Changing replay speed -Resume gameplay from replay

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Fog Of War integration pack post discovery

Entities that are visible post discovery shouldn’t be selectable. For example, resources because you should see where they are, but you shouldn’t be able to see their current state. Entities should not

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