For multiple attack components I would like it if a unit could have multiple of its attack components active at the same time. For example I have a tank unit, and I want it to be able to fire its main gun at the same time as its machine gun. But I only want the… Continue reading Multiple attack components active at once and target priority
Board: RTS Engine Feature Requests
Replay Module
I think a replay module that allows to watch replays would be a nice addition to the store. Some features I would like to see: -Changing replay speed -Resume gameplay from replay (this would be great if a game disconnects during gameplay) -Replay system keeping track of different game state information (resource of each player,… Continue reading Replay Module
Fog Of War integration pack post discovery
Entities that are visible post discovery shouldn’t be selectable. For example, resources because you should see where they are, but you shouldn’t be able to see their current state. Entities should not disappear if they are destroyed (resource completely harvested or building destroyed) as the fog of war is supposed to show that you have… Continue reading Fog Of War integration pack post discovery
Hotkey and control groups
Allow units and buildings to get grouped (also units and buildings in the same group would be nice!) to make constructing units and managing the army easier. It would also be helpful if hotkeys can be easily assigned to tasks, so it is easy to make tasks launchable by keyboard instead of just clicking.
Improved task queue
The ability to chain commands while holding down a button (usually shift). For example, multiple move orders or the task to construct a building and then go back to harvesting resources. The player gives the commands while holding down the button, and the unit executes the commands one after another.
More than one transform in Unit Attack/Weapons tab
the ability to have more than 1 transform in the unit attack weapons tab, scenario: archer by default has bow in left hand, then switches to sword in right hand, but could also have a shield appear on the left hand, and maybe the bow appears to this back, or another case, if you have… Continue reading More than one transform in Unit Attack/Weapons tab
