Advanced Building Placement Module

– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based building placement. – Builder-less building placement component where units are not required to place a building. – Auto-construction component for buildings.

Mobile Controls Module

Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The goal is to provide different options for these controls.

Improved resource collecting

Currently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you have auto collect off and the workers will idle, or you have auto collect on, and they go to the nearest resource. However,… Continue reading Improved resource collecting

Hotkey and control groups

Allow units and buildings to get grouped (also units and buildings in the same group would be nice!) to make constructing units and managing the army easier. It would also be helpful if hotkeys can be easily assigned to tasks, so it is easy to make tasks launchable by keyboard instead of just clicking.

Improved task queue

The ability to chain commands while holding down a button (usually shift). For example, multiple move orders or the task to construct a building and then go back to harvesting resources. The player gives the commands while holding down the button, and the unit executes the commands one after another.