21
A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached to units, buildings or a standalone component accessible through independent UI elements.
The module would offer basic overridable UI elements that draw the tech tree in the game.


This would be very helpful!!
so could it be setup so that a chosen resource buys the upgrades? or an experience system or both? and could this system have persistence so it could be used in a single player campaign? this all sounds interesting!
Dude yeah exp system kind of like Warcraft 3.
I would find this useful!
I like this one the most. Almost all of the modules listed help me out in one way or another. The turn-based option might widen RTS Engine’s user base, though. It could be marketed as just a strategy game engine.
Yes, please
Yeah good idea 🙂