Tech Tree Module

21

A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached to units, buildings or a standalone component accessible through independent UI elements.
The module would offer basic overridable UI elements that draw the tech tree in the game.

7 comments

  1. so could it be setup so that a chosen resource buys the upgrades? or an experience system or both? and could this system have persistence so it could be used in a single player campaign? this all sounds interesting!

  2. I like this one the most. Almost all of the modules listed help me out in one way or another. The turn-based option might widen RTS Engine’s user base, though. It could be marketed as just a strategy game engine.

Leave a comment