The debugging tools would include the following: – EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starting progress on the targets, stopping progress, removing targets. The goal here is to have a log of all the decisions the unit is taking… Continue reading Debugging Tools
Board: RTS Engine Feature Requests
Unit Abilities/Hero Units
-Units can now cast abilities that deal damage. Similar to “cast Blizzard” in WarCraft 3. -Units can summon other units. Similar to “summon water elemental” in WarCraft 3. (Unit has timed life and will be destroyed after a certain time.) -Hero units that can have said abilities and gain exp from killing neutral NPC’s or… Continue reading Unit Abilities/Hero Units
Procedural Generation
some sort of randomization for resources, tree clusters, treasure and guardians etc.
Fully Localizable
all text drawn from prefabs so full localization can be realized without rewriting scripts
Cancel build, kill unit
button to cancel builds and kill units to adjust population
Upgraded Wizards
The “Create New unit”, “Create New Building” and “Create New Resource” wizards should have a prefab field and generate a new unit with the selected prefab and also be full working with demo settings.
Turn Based Strategy Module
Add all the features required to make a turn based strategy game like Civilization.
Tower Defense Module
Add all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.
Colony Simulation Module
A set of features that allows to create a colony simulator through the RTS Engine: – Advanced resource collection options that allow for fishing, hunting, farming and more. – Micro-handling of units, their equipment and inventory. – Other features that are available in colony simulation based games.
Advanced Formations Module
– Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.
