Unit Squads Module

A module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit and squad health. – Features existing in RTS games that do not rely on micro-managing individual units but rather whole unit squads.

Tech Tree Module

A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached to units, buildings or a standalone component accessible through independent UI elements. The module would offer basic overridable UI… Continue reading Tech Tree Module

Strategy Battle Module

Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of buildings, and is allowed to spawn attack units within a range or an area of their base which will then automatically move towards… Continue reading Strategy Battle Module

Missions System Module

A module that allows you to create scenarios where each scenario has the following properties: – A scenario can be assigned to a map scene and launched by a map scene. – A scenario has a series of interconnected goals where each goal has success conditions and failure conditions. The player starts with an initial… Continue reading Missions System Module

Photon multiplayer

Hello, This kit would also need photon support, similar to how mirror is done for multiplayer. Thanks.

Replay Module

I think a replay module that allows to watch replays would be a nice addition to the store. Some features I would like to see: -Changing replay speed -Resume gameplay from replay (this would be great if a game disconnects during gameplay) -Replay system keeping track of different game state information (resource of each player,… Continue reading Replay Module