Includes components that track a NPC faction’s progress then determines its behavior and its goals within a game, allowing you to predict the behavior using a set of inspector fields. The NPC behavior is eventually not an advanced one but a good starting point for your NPC factions.


  • Manages and regulates the creation of NPC faction units and buildings according to some configurations regarding the amount and ratio among population.
  • Manages all tasks that a regular faction must do including: building placement, building construction, resource collection, expanding territory, attacking enemy factions, defending from attacks, launching upgrades and more.


  • Find it in the Core installation of the RTS Engine or add the module to your assets, download it and import it into your project.


Version 2024.0.0 (current)

Released: 01/06/2024

Full Changelog


Released: 03/01/2022

A simple RTS demo game that showcases some of the features the RTS Engine has to offer.

Module-Specific Demos:


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