Advanced Building Placement Module

– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based

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Mobile Controls Module

Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The

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Improved resource collecting
  • By XCet
  • March 4, 2022
  • No Comments

Currently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you

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Fog Of War integration pack post discovery
  • By XCet
  • March 2, 2022
  • One Comment

Entities that are visible post discovery shouldn’t be selectable. For example, resources because you should see where they are, but you shouldn’t be able to see their current state. Entities should not

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Hotkey and control groups

Allow units and buildings to get grouped (also units and buildings in the same group would be nice!) to make constructing units and managing the army easier. It would also be helpful

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Improved task queue

The ability to chain commands while holding down a button (usually shift). For example, multiple move orders or the task to construct a building and then go back to harvesting resources. The

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More than one transform in Unit Attack/Weapons tab

the ability to have more than 1 transform in the unit attack weapons tab, scenario: archer by default has bow in left hand, then switches to sword in right hand, but could

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