Advanced Building Placement Module
– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based
Continue reading– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based
Continue readingAdd touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The
Continue readingCurrently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you
Continue readingEntities that are visible post discovery shouldn’t be selectable. For example, resources because you should see where they are, but you shouldn’t be able to see their current state. Entities should not
Continue readingAllow units and buildings to get grouped (also units and buildings in the same group would be nice!) to make constructing units and managing the army easier. It would also be helpful
Continue readingThe ability to chain commands while holding down a button (usually shift). For example, multiple move orders or the task to construct a building and then go back to harvesting resources. The
Continue readingthe ability to have more than 1 transform in the unit attack weapons tab, scenario: archer by default has bow in left hand, then switches to sword in right hand, but could
Continue reading