RTS Engine Feature Requests
- 21Tech Tree ModuleA module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached ... Read more...
- 17Missions System ModuleA module that allows you to create scenarios where each scenario has the following properties: - A scenario can be assigned to a map scene and launched by a map scene. - A scenario has a series of... Read more...
- 17Colony Simulation ModuleA set of features that allows to create a colony simulator through the RTS Engine: - Advanced resource collection options that allow for fishing, hunting, farming and more. - Micro-handling of units... Read more...
- 14Unit Squads ModuleA module that allows to control a group of units as a single squad with following features: - Launch movement and attack commands on a whole unit squad. - Handle individual unit and squad health. -... Read more...
- 10Advanced Formations Module- Additional movement formations and handlers for the movement formations beyond the basic row and circle formations available in the core asset.
- 9Procedural Generationsome sort of randomization for resources, tree clusters, treasure and guardians etc.
- 9Unit Abilities/Hero Units-Units can now cast abilities that deal damage. Similar to "cast Blizzard" in WarCraft 3. -Units can summon other units. Similar to "summon water elemental" in WarCraft 3. (Unit has timed life and wi... Read more...
- 8Multiple attack components active at once and target priorityFor multiple attack components I would like it if a unit could have multiple of its attack components active at the same time. For example I have a tank unit, and I want it to be able to fire its main... Read more...
- 7Replay ModuleI think a replay module that allows to watch replays would be a nice addition to the store. Some features I would like to see: -Changing replay speed -Resume gameplay from replay (this would be grea... Read more...
- 7Photon multiplayerHello, This kit would also need photon support, similar to how mirror is done for multiplayer. Thanks.
- 7ai and engagement behaviourshaving multiple buttons that the user can click in game to change behaviours stand ground- units engage but dont move hold fire- units dont fire stop/cancel- units stop whatever they are doing c... Read more...
- 6Game and player statistics moduleHmm, I am unaware of the technical details of the engine, but just as I played the demo game, I felt like there is a need for statistics module or a feature. I am guessing this would be tightly relate... Read more...
- 5Northguard ressource systemressource based on timing
- 5Tower Defense ModuleAdd all the features required to create a tower defense through the inspector with editor components that allow to specify the route of units and the allowed places to place defensive elements.
- 5Turn Based Strategy ModuleAdd all the features required to make a turn based strategy game like Civilization.
- 5Upgraded WizardsThe "Create New unit", "Create New Building" and "Create New Resource" wizards should have a prefab field and generate a new unit with the selected prefab and also be full working with demo settings.
- 5Cancel build, kill unitbutton to cancel builds and kill units to adjust population
- 5Debugging ToolsThe debugging tools would include the following: - EntityDebugger: Component that can be attached to an entity and then logs all of the entity actions from entity components locking targets, starti... Read more...
- 4Strategy Battle ModuleAdds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of buildings, and is ... Read more...
- 4Additional Camera Options-Option to have middle mouse button pan in a circular path around the center of the view as an alternative to the current option that pivots the camera. (References: BFME I/II, C&C Generals, C&... Read more...
- 4Ability to choose 1v1/2v2/4v4 multiplayer lobbyIt would be nice if we could play in a 1v1/2v2/4v4 multiplayer lobby.
- 4Add a UI to track Units ownedI think this engine needs a way to track units. Currently, there is no way to know how many units I have. It would be nice to have a units info UI where you can see how much of each unit you have.
- 3Fully Localizableall text drawn from prefabs so full localization can be realized without rewriting scripts
- 2Freestyle Camera SystemThe ability to have the camera be more of a freestyle system and allow for multiple options other than just a straight top-down view. example: https://gyazo.com/bfd93441dd9e6f4e65fb58fe9b1030f2
- 2Add a full screen mapA full-screen map would be nice to have. The UI map can be more vicinity and a full map would show the whole map.
- 2Ability to set UnitMovement speedThere should be a way to dynamically change the speed at which a unit moves during runtime. It makes it possible to apply affects to units, such as giving them speed boosts with buffs and slow them do... Read more...
- 1Netcode for gameobjectsalternative options for multiplayer, especially ones that handle nat better
- 1Agents Navigation ModuleAgents Navigation is an alternative to A Star navigation and unity's default movement system with it becoming deterministic ( soon I hope) will make it better for network play. It also has local avoi... Read more...

