A module that allows to control a group of units as a single squad with following features: – Launch movement and attack commands on a whole unit squad. – Handle individual unit and squad health. – Features existing in RTS games that do not rely on micro-managing individual units but rather whole unit squads.
Board: RTS Engine Feature Requests
Advanced Building Placement Module
– Adds a walls system where you can hold down and drag wall elements to create constructable walls and where walls can be turned into gates that can be opened/closed. – Grid-based building placement. – Builder-less building placement component where units are not required to place a building. – Auto-construction component for buildings.
Tech Tree Module
A module that builds upon the current upgrades system to allow you to create tech trees using a node based editor and handle unlocking elements of the tech tree using a component that can be attached to units, buildings or a standalone component accessible through independent UI elements. The module would offer basic overridable UI… Continue reading Tech Tree Module
Strategy Battle Module
Adds components that allows the RTS Engine to handle strategy battle games such as Clash Royale or Minion Masters. The type of strategy games where the player has a base, made of buildings, and is allowed to spawn attack units within a range or an area of their base which will then automatically move towards… Continue reading Strategy Battle Module
Mobile Controls Module
Add touch screen controls for camera movement, unit selection, unit movement, launching tasks and more. Please post the types of mobile controls that you wish to have in the RTS Engine. The goal is to provide different options for these controls.
Missions System Module
A module that allows you to create scenarios where each scenario has the following properties: – A scenario can be assigned to a map scene and launched by a map scene. – A scenario has a series of interconnected goals where each goal has success conditions and failure conditions. The player starts with an initial… Continue reading Missions System Module
Photon multiplayer
Hello, This kit would also need photon support, similar to how mirror is done for multiplayer. Thanks.
Mobile controller
Mobile controls for select & move units + camera.
Improved resource collecting
Currently, the way the engine handles many workers collecting resources is a bit weird. If you rally on a resource that is at worker capacity already, there are 2 options: Either you have auto collect off and the workers will idle, or you have auto collect on, and they go to the nearest resource. However,… Continue reading Improved resource collecting
Northguard ressource system
ressource based on timing
